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Language: en
Pages: 474
Pages: 474
Type: BOOK - Published: 2018-09-03 - Publisher: CRC Press
Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Archi
Language: en
Pages: 192
Pages: 192
Type: BOOK - Published: 2021-07-15 - Publisher: Bloomsbury Publishing
Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of
Language: en
Pages: 515
Pages: 515
Type: BOOK - Published: 2010-09-29 - Publisher: John Wiley & Sons
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t s
Language: en
Pages: 232
Pages: 232
Type: BOOK - Published: 2005 - Publisher: Course Technology
This overview of the skills and basic tools required to produce high quality levels in game environments focuses on design aesthetics, what makes "good levels"
Language: en
Pages: 400
Pages: 400
Type: BOOK - Published: 2009-10-21 - Publisher: CRC Press
Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers hav