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Type: BOOK - Published: 2018-12-10 - Publisher: BoD - Books on Demand
SoLoud is an easy to use, free, portable c/c++ audio engine for games. This is the print version of SoLoud manual, covering audio concepts, getting started, usa
Language: en
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Type: BOOK - Published: 2010-08-20 - Publisher: MIT Press
A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional
Language: en
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Pages: 1018
Type: BOOK - Published: 2017-03-27 - Publisher: CRC Press
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and
Language: en
Pages: 1240
Pages: 1240
Type: BOOK - Published: 2018-07-20 - Publisher: CRC Press
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, El
Language: en
Pages: 168
Pages: 168
Type: BOOK - Published: 2023-11-06 - Publisher: Ashley Ronald Grenville
The purpose of this book is to give the reader an overall view of the history of film audio. Then provide specific instruction regarding location recording and