Related Books
Language: en
Pages: 821
Pages: 821
Type: BOOK - Published: 2002 - Publisher: Cengage Learning Ptr
Providing explanations on how to implement commonly asked for features using the DirectX 8 API, this text should be of interest to both graphic designers and ga
Language: en
Pages: 1046
Pages: 1046
Type: BOOK - Published: 2019-01-18 - Publisher: CRC Press
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the adve
Language: en
Pages: 681
Pages: 681
Type: BOOK - Published: 2003 - Publisher: Wordware
Topics include advanced implementation of image space techiques and non-photorealistic rendering in Microsoft's DirectX 9.0
Language: en
Pages: 622
Pages: 622
Type: BOOK - Published: 2019-02-25 - Publisher: Apress
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers
Language: en
Pages: 942
Pages: 942
Type: BOOK - Published: 2008 - Publisher: Addison-Wesley Professional
Still more useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.