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Language: en
Pages: 201
Pages: 201
Type: BOOK - Published: 2010-10-01 - Publisher: MIT Press
The rapid growth of the Korean online game industry, viewed in social, cultural, and economic contexts. In South Korea, online gaming is a cultural phenomenon.
Language: en
Pages: 137
Pages: 137
Type: BOOK - Published: 2023 - Publisher: Rowman & Littlefield
This book is a critical ethnographic investigation of media discourses surrounding online game addiction and the sociocultural roles fulfilled by games in every
Language: en
Pages: 533
Pages: 533
Type: BOOK - Published: 2018-05-16 - Publisher: Lexington Books
In recent decades, Korean communication and media have substantially grown to become some of the most significant segments of Korean society. Since the early 19
Language: en
Pages: 273
Pages: 273
Type: BOOK - Published: 2011-03-14 - Publisher: Taylor & Francis
This book explores the role of digital information and communications technology in South Korea’s development, starting with and building upon the crucial dev
Language: en
Pages: 314
Pages: 314
Type: BOOK - Published: 2009-06-24 - Publisher: Routledge
This collection explores the politics of game play and its cultural context by focusing on the Asia-Pacific region. Drawing from micro ethnographic studies to m