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Language: en
Pages:
Pages:
Type: BOOK - Published: 2015 - Publisher:
"Digital human characters are a mainstay of video games, film, and interactive computer graphics applications. However, animating hands remains a challenging as
Language: en
Pages: 287
Pages: 287
Type: BOOK - Published: 1993-09-02 - Publisher: Oxford University Press, USA
The area of simulated human figures is an active research area in computer graphics, and Norman Badler's group at the University of Pennsylvania is one of the l
Language: en
Pages: 123
Pages: 123
Type: BOOK - Published: 2018-08-24 - Publisher: Morgan & Claypool Publishers
Physics-based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and there will be s
Language: en
Pages: 376
Pages: 376
Type: BOOK - Published: 2000 - Publisher:
Language: en
Pages: 362
Pages: 362
Type: BOOK - Published: 2000 - Publisher: