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Language: en
Pages: 287
Pages: 287
Type: BOOK - Published: 2006-07-08 - Publisher: Springer Science & Business Media
Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environment
Language: en
Pages: 209
Pages: 209
Type: BOOK - Published: 2014-01-10 - Publisher: McFarland
With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examin
Language: en
Pages: 286
Pages: 286
Type: BOOK - Published: 2009-11-03 - Publisher: Harvard Business Press
Can the workplace be more productive by including avatars, three-dimensional environments, and participant-driven outcomes? This grounded and thought-provoking
Language: en
Pages: 239
Pages: 239
Type: BOOK - Published: 2017-06-19 - Publisher: McFarland
Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have yo
Language: en
Pages: 604
Pages: 604
Type: BOOK - Published: 1998 - Publisher: Addison Wesley Longman
With "Avatars!", readers can grab their avatar (a digital representation of themselves) and run to the nearest virtual world where they can experience the Inter