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Language: en
Pages:
Pages:
Type: BOOK - Published: 2009 - Publisher:
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This book covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive
Language: en
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Type: BOOK - Published: 2004-12-17 - Publisher: CRC Press
Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a class
Language: en
Pages: 1008
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Type: BOOK - Published: 2006-11-03 - Publisher: CRC Press
The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since
Language: en
Pages: 522
Pages: 522
Type: BOOK - Published: 2011-06-24 - Publisher: CRC Press
Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual gl