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Language: en
Pages: 163
Pages: 163
Type: BOOK - Published: 2019-12-12 - Publisher: Rowman & Littlefield
Digital media are immersive technologies reflecting behaviors, attitudes, and values. The engrossing, entertaining virtual worlds video games provide are import
Language: en
Pages: 297
Pages: 297
Type: BOOK - Published: 2019-05-21 - Publisher: Johns Hopkins University Press
Ultimately, Gamer Nation reveals not only how video games are a key aspect of contemporary American culture, but how games affect how people relate to America i
Language: en
Pages: 246
Pages: 246
Type: BOOK - Published: 2023-10-02 - Publisher: Walter de Gruyter GmbH & Co KG
Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-base
Language: en
Pages: 163
Pages: 163
Type: BOOK - Published: 2017-07-28 - Publisher: Routledge
From their inception, video games quickly became a major new arena of popular entertainment. Beginning with very primitive games, they quickly evolved into inte
Language: en
Pages: 345
Pages: 345
Type: BOOK - Published: 2016-02-19 - Publisher: MIT Press
How culture uses games and how games use culture: an examination of Latin America's gaming practices and the representation of the region's cultures in games. V