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Type: BOOK - Published: 2007-11-19 - Publisher: Elsevier
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Language: en
Pages: 168
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Type: BOOK - Published: 2006-12-31 - Publisher: Springer Science & Business Media
This provides an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics) and shows what these new embedded systems graphics libra
Language: en
Pages: 352
Pages: 352
Type: BOOK - Published: 2010-04-27 - Publisher: John Wiley & Sons
The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power S
Language: en
Pages: 325
Pages: 325
Type: BOOK - Published: 2011-02-17 - Publisher: CRC Press
Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive g
Language: en
Pages: 848
Pages: 848
Type: BOOK - Published: 2011-11-02 - Publisher: CRC Press
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practica