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Language: en
Pages: 89
Pages: 89
Type: BOOK - Published: 2020-12-11 - Publisher: Springer Nature
This book presents a new methodology, ludonarrative synchronicity, to analyze the interplay between narrative and gameplay in video games. Using the BioShock fr
Language: en
Pages: 208
Pages: 208
Type: BOOK - Published: 2015 - Publisher:
In 2007, Irrational Games released the steampunk first-person shooter BioShock. Months after the game's release, Clint Hocking wrote a blog post entitled "Ludon
Language: en
Pages: 124
Pages: 124
Type: BOOK - Published: 2022-11-07 - Publisher: Walter de Gruyter GmbH & Co KG
Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last
Language: en
Pages: 364
Pages: 364
Type: BOOK - Published: 2021-11-30 - Publisher: transcript Verlag
Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural e
Language: en
Pages: 409
Pages: 409
Type: BOOK - Published: 2017-03-27 - Publisher: CRC Press
In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique pers