Related Books
Language: en
Pages: 489
Pages: 489
Type: BOOK - Published: 2012-06-11 - Publisher: Cambridge University Press
This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demon
Language: en
Pages: 466
Pages: 466
Type: BOOK - Published: 2016-08-02 - Publisher: Springer
This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th Internation
Language: en
Pages: 173
Pages: 173
Type: BOOK - Published: 2016-05-17 - Publisher: Lexington Books
How Video Games Impact Players provides a balanced and nuanced look at the complex role that video games play in society through an analysis of the positive and
Language: en
Pages: 233
Pages: 233
Type: BOOK - Published: 2014-12-02 - Publisher: Macmillan
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say s
Language: en
Pages: 198
Pages: 198
Type: BOOK - Published: 2013-06-17 - Publisher: Routledge
Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practic